![]() Grave has to position himself to avoid gunfire and stay alert when a rocket is heading towards his direction to parry it. ![]() Gone is the ability to use the coffin as cover. The behind-the-shoulder infinite bullet gameplay returns although several things are simplified. Continuing right where Overdose left off, Grave moves rather fluently, at least in comparison to previous titles. Learning from Gungrave V.R, their attempt at a new adventure within the series, featuring entirely new assets, was an ambitious one. For a new studio with no relation to the original developers, Ikusabune or Red Entertainment (even though they once again take a publishing role), Iggymob had done their homework. Since I’ve not played the pre-patched or the launch version of G.O.R.E, this is the only version I have a reference for. If I didn't play the originals I'd be left confused.Īs of this writing, I’m playing on the patch that introduced several QoL changes, new Demolition Shots, and a cel-shaded mode made to be like the original games. Gungrave G.O.R.E has a "history" mode to get the player up to speed. Beyond the Grave has his two iconic revolvers, Cerberus, and the enormous coffin on his back that he uses as a melee weapon. It has been almost 18 years since Gungrave Overdose and upon playing the first three levels, it feels like a true successor. This was a game that should have been a celebration, a revival of an awesome IP that always felt it was one game away from being legendary.įor a moment, Gungrave G.O.R.E almost feels like that kind of game. As I type this, however, I feel regret and disappointment. I owed everyone my thoughts on Gungrave G.O.R.E and we’re going to kick off the New Year with just that. Speaking of rabbits, let’s hop right into a game that I wish I didn’t have to dig into. Happy New Year, everyone! The year 2022 was an eventful year for 1 UP Infinite and as we enter 2023, we can’t wait for what the year of the rabbit has in store for us.
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